CatEdu offers educational software for kids from Kindergarten through Middle/Junior
High school. In addition, we are now offering a few select high school courses such
as BearEduPhysics-1. For additional science/math/physics software for High School
and College/University students, visit our sister site BearEdu Technologies . At
present, CatEdu has several products in development. We also offer products developed
by other software companies (Cogniscience, SatsSoft, Arcade, and BearEdu Technologies)
.
The following educational software is presently available (Click on each title for
more details):
Early Childhood (Age 3-7) - (Click each title for additional detail)
ABCircus (Ages 3-6) - Educational games designed to teach young children to read
and count using circus clowns. Click here for detailed description.
Plumo at the Zoo (Ages 3-6) - Plumo the parrot visits the zoo animals and uses games
to teach young children to recognize colors, shapes and different objects.
Plumo at the Park (Ages 4-6) - 12 games set in a park environment to teach young
children to read, count, recognize shapes and colors.
Carambola's Mysterious Castle (Ages 4-6) - Carambola, the lizard, teaches math, logic,
shapes, and order in his castle home.
Felina's Fabulous Tales (Ages 4-6) - Felina is a gentle cat that helps children learn
to make friends, share toys, develop responsibility, and enhance their self-esteem.
Ziggi's First ABC's (Ages 4-6) - A friendly dolphin named Ziggi helps children become
familiar with the alphabet, word pronunciation, picture/word connections, and the
concept of syllables.
Zloob's Super Space Lab (Ages 4-6) - Zloob, the extra-terrestrial, lives in outer
space and helps kids become aware of plant life, static electricity, magnetism, and
mixing light to create colors.
Plumo on the Farm (Ages 5-7) - This award winning software uses a farm setting to
teach children to count from 1-100, tell time on a clock, learn about symmetrical
patterns.
Early Science (Ages 3-7) - This program was developed by SatSoft and teaches children
the early basics of science such as electricity, materials, light & sound, plants,
etc.
Math and Science (Age 10+) (Click each title for additional detail)
Essential Science 9-14 - The Essential Science program features many science experiments
and the student can interacts with the subjects being discussed.
Climate Change (Ages 10 and Above) - Discusses how students can understand and conserve
the earth’s energy resources.
The Archaeological Detective (Ages 10 and Above) - The archaeological detective allows
the student to study and explore archaeological work and procedures. Five missions
are used to identify a skeleton.
Math Skills (Ages 7-11) This program was developed by SatsSoft in the U.K. The program
has a tutorial that the student can read and then play games to test the student's
knowledge of the subject material. The program covers basic math such as percentage,
multiplication, division, fractions, etc.
BearEduPhysics-1 (Ages 14+) This program was developed by BearEdu Technologies in
the U.S. The program uses animation and numerous examples to teach basic physics.
The course is designed to follow the subject material taught in a first course in
basic physics and is used by High School and/or University students.